A few weeks ago, I attended the Virtual Reality Summit in NYC. I was struck, not with how advanced the technology is - but rather with how no one really knows what to do with it.

There is a saying in Silicon Valley, “It’s a technology looking for a problem.” They don’t really know how to use it, or what to use it for. They just know that when someone puts on a VR headset, they don’t want to take it off. And when they do take it off, they all say the same thing, “Wow.” 

I’m reminded of a day eons ago when I took a box-shaped Apple mouse in my hand and clicked around in Mac Paint for the first time. At that moment, I knew I was witnessing a watershed moment in art, design and communication. I knew everything was about to change. This is where we are with VR. It will be huge. For entertainment, education, medicine, design, science, communication, all of it.

This is the kind of moment brands dream of. The opportunity exists for brands to design immersive sensory worlds and architect experiences of unimaginable scope. But amazingly, brands are sitting on the sidelines. They need to get in there and start imagining, experimenting, and pushing pixels around. Because everything is about to change.

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