The Road To Innovation Is Short
The pace of business today is brutally fast. To compete, it is critical that companies embrace innovation as a core competency.
Faster Pussycat
The pace of business today is brutally fast. To compete, it is critical that companies embrace innovation as a core competency. They must engage in it constantly - iterative design, research and development flowing through a never-ending pipeline.
12 Degrees of Separation
In the pre-Industrial Age, the distance between the maker and the product was very short - maybe literally an arms length away. The maker also had a direct line to the person who was going to use it. In fact, they probably lived in the same town.
But since then, with larger companies, the concept and the final product can be more than a dozen functional divisions removed from each other, all in the same company. Strategy, finance, consumer insights, trend, product development, merchandising, marketing, sourcing, manufacturing, distribution, retail, the list goes on.
Game of Telephone
For companies, innovation and product development can be like the game of telephone. There are so many people and phases in the process that the original idea gets lost in the chain of communication by the final stage.
Small = Agile
So, how do large companies win in innovation? By mimicking what small companies do. Small equals agile. Smaller companies have shorter chains of command, short decision making matrices. They have shorter timelines. They have limited resources, so they are highly motivated to be efficient. Stakeholders have greater autonomy, so if they want to do something, they just can go ahead and do it. They don’t have to get 15 stakeholders, 5 divisions, and 3 VPs to agree first.
Distance is Death
The problem is distance. Distance leads to crumby innovation. This pertains to physical distance as well as lengths of time. They both lead to the dumbing down of ideas by degrees.
The traditional innovation approach is to gestate an idea in an R&D group, then hand it off to a Product Development team, who in turns hands off to Sourcing and then a Manufacturing group, etc.
As an innovative concept creeps down the road from one functional department to the next, little by little, the purity of an idea is chipped away. Sacrifices are made for materials, cost, factory efficiency, shipping, retail realities. At times the “innovation” that reaches market has little resemblance to the original concept - if it makes it there at all.
To preserve an innovative concept, the distance between the idea and the final manifestation of it has to be as short as possible.
New innovation approaches call for cross-functional teams to be present throughout the entire process. Multiple stages of review and approval can be condensed and happen simultaneously. This constant representation of disciplines in the pipeline insures that the concept remains pristine and that any divergence is immediately apparent to all stakeholders. This increased transparency has been proven to drastically reduce innovation mortality rates.
Idea Sex
Cross-functional teams can also be great for innovation concept generation. An example of this happened at 3M. Cross-functional teams were reorganized to share physical offices and departments. One day, the adhesive product development team, let’s call them “the glue guys”, was looking to develop a stronger glue. In the formulation process they mistakenly developed a glue that was weaker than the original and could be removed very easily.
It just so happened that the glue guys where working in the same room as the “notepad guys”. The notepad guys were looking for new ways to pin up notes on a board. And the glue guys had this new glue that was removeable. But it was just sticky enough to put a note up on the wall. It was because these two groups were shacked up with each other that the Post-it Note was born.
Fittingly, the Post-It Note has since become the go-to tool for innovation brainstorming sessions around the globe.
Start With Why, Not How
Historically, innovation started with what the factory can do. Some new technological invention would happen in machining. Then you would figure out what products you could make with it. It would start with: “we can make this” – “now, what can we do with it”. Pringles came from tennis ball cylinder packaging in just this way.
New theories and processes for innovation are more “needs driven”. They start with a problem that needs a solution and then precipitate the development of machining or technology to bring it into existence. You start with the problem and end with how-to-make it.
Gantt vs. Slinky
There are different ways to get to a given result. Some are linear, some not. Let’s say you are mapping out an innovation project. Start by imagining the project as a Gantt chart. Imagine a linear progression of a project from start to finish encompassing all the sequential stages. The steps are laid out in overlapping progress bars in two-dimensional space.
Now visualize the innovation project as a Slinky. Imagine a project’s progression seen on its side as a curly-que, more circular in structure, continuously overlapping itself. Does it veer up or down? In three-dimensional space, the “end” result may not be in the linear direction out to the right it - might in fact be above or below. Or even behind.
Insight + Context = Innovation
The principles of Design Thinking are also being brought to bear on innovation. Design Thinking employs empathy for the context of the problem. It leverages creativity in the development of insights and concepts, analyzing various solutions and then applies them to the problem.
By using observational techniques, Design Thinking can uncover problems and issues as well as opportunities that are not immediately apparent. This kind of approach to innovation encourages us to believe in possibility and to think in the abstract. It succeeds with a less linear and more iterative approach.
The New Thing
The market is constantly being saturated with re-makes, re-hashes and sequels to established products and services. In order to break through the noise, truly innovative solutions are necessary. Adopting a new approach to how you shepherd your ideas through the product development pipeline will help retain the integrity of your concepts. It will insure that you hit the market with true disruptive force.
Remember, we put a man on the moon before we put wheels on luggage. Innovation is not always linear. But the road to it is short.
Image credit: Christian Heilmann @ flickr.com
In Praise of the Cube: Creatives Need Privacy
I'm a bit of an introvert. Maybe more than a bit. I find group activities somewhat draining. I find solitude rejuvenating and I do my best creative work when I'm alone.
Given that, it's kind of funny that I've spent my career leading large groups of designers and artists in creative settings, Fortune 500 companies, global brand consultancies and learning institutions.
I began weaving the web of my career as a painter, a fine artist. A solitary pursuit for the most part. When I needed to find a path to make a better living I got my MFA so I could teach. I loved teaching because I love learning. I love sharing how to travel a path of learning with others.
Later, I found that being a creative director was a lot like teaching except you made more money. Also, your work and the work of your teams are enjoyed by people all over the world. No artist wants to work in a total vacuum.
But with this transition came a need to be more outgoing. To be more often involved in group pursuits than individual ones. I built up that muscle. And it took a lot of trips to the gym.
Susan Cain, in her book "Quiet: The Power of Introverts in a World That Can't Stop Talking" writes about how in the 20th century as our society moved from agrarian communities in the country to the cities, we changed. We went from working with a small group of people who we knew well to living and working in large groups of people we didn't know. Being "outgoing" became the goal. Our hero's became the great salesman of the world. Our bible, Dale Carnegie's "How to win friends and influence people".
This evolution brought with it physical changes to where and how we are working. In the corporate world and particularly design studios, the move to create open floor plan work spaces has reached a critical mass. In a knee-jerk reaction to breaking down the walls of de-personalization that the Dilbert-esque office cubicle seas wrought, we have lost something that was worth protecting. Solitude. Designers need solitude. They need quiet and privacy to ruminate and ideate and play with ideas. Without distraction.
The casualties of this evolution are everywhere. You can see them in any design studio in the world hiding under their noise-cancelling headphones. They aren't just getting into their own jams. They are trying to escape the constant noise and distraction the crumbling of the cubicle walls has brought down on them.
One designer on Whirlpool articulates what I have heard over and over in my years as a creative leader:
"I work in an open-plan office, and hate talking to the people near me. I just don't want to annoy everyone else. So instead, I hole up at my desk, earphones on all day. I email people who sit five feet from me. Whoever designed my office has absolutely failed: Instead of making people more collaborative, it separated them. This trend needs to stop."
The results of this trend are also quantifiable it turns out. Finland's Institute of Occupational Health reports a decline of 5-10% of the performance of cognitive tasks like reading, writing and other creative work when in an open office setting. Management might be too drunk on the work-pod Kool-Aide and the cost savings in office furniture. Or the shoulder-surfing tabs-keeping on "what the hell are these people doing?".
Or that open office plans just look cool. And I have to say they do look cool. Because if we look cool and modern, we are cool and modern, right? I mean, can you imagine a design firm with cubes? I didn't think so. This, it turns out, is a big part of the problem.
The facts increasingly point to this: Companies see open, collaborative spaces as an extension of their brand image. They are more interested in how it looks, than how well it actually works. Solitude is just out of fashion. Simple as that. And for creatives and designers that's a problem.
It should be a problem for their companies, too.
All this is outweighing optimal creative productivity. And since when has business turned it's back on improved productivity? Especially when in today's business world, creativity and innovation are what separates the winners from the also-rans.
The fact is people whose work is distracted make 50% more mistakes and take twice as long to finish. Maybe that has something to do with the complaint that we are working longer hours than ever.
Plus, most designers don't like it. You've heard "A happy wife is a happy life"? Well it goes triple for designers.
The real question is: What does work? The answer is choice. Balance. Companies and agencies need to give designers access to both kinds of work spaces. If I were to place a bet, I would bet that the spaces that afford designers quiet, uninterrupted concentration and a reasonable amount of visual privacy will be the ones being fought over. Tooth and nail, if I know my designers.
The pendulum of open floor plan offices needs to swing back to center.
In re-watching Susan Cain's amazing TED talk about the power of introversion, one statement jumped out at me. "There are no revelations without solitude."
What design revelations and innovations have we already missed by removing our creatives space to think?
photo credit: Ben Mautner, @flickr
A Great Career Looks More Like A Web Than A Ladder
In my professional life, I'd like to say I'm mostly self-taught. But to be truthful, I didn't teach myself. Hardly anyone does, unless they are a contractor or self-employed. It was on-the-job training; that is, experiencing new challenges and learning on the fly and with the help and guidance of some incredible managers.
I was schooled in the fine arts and got my MFA in Painting. But then, after years of struggling to find teaching work at the college level and working day jobs, I started my own apparel company. I eventually closed my business and went to work for one of my competitors as a T-Shirt designer. This was at the dawn of the computer era, so I taught myself everything I could on my own time at home, and then put it to work at the office, doing apparel, catalogs, marketing collateral, etc.
Eventually I moved up and started managing people and quickly discovered that managing designers was a lot like teaching, except you made a lot more money and weren't out of work every 9 months. And I was good at it. I loved inspiring, developing and leading creative people. And I found I loved business.
I eventually landed at a Fortune 100 apparel company and after 11 years worked my way up from director to VP overseeing 4 departments and 65 people. I had an incredible mentor there who gave me a new challenge or a new department or a promotion just when I needed it. I learned the "business" of business: financial reporting, budgets, HR goal setting, assortment planning, building presentation decks, doing cost/benefit analysis. All the things that they don't tell you you'll have to do when you think you want to be a CD. I am good at it and unlike many creative types, I also like it.
After I left the apparel/retail industry I moved over to the agency-side as an Executive Creative Director, doing strategic design, branding and consumer packaged goods. I had an incredible mentor there as well. I was learning on the job. I could lead designers, but knew little about strategic design or design thinking when I started. I learned to pitch and win new business, manage client relationships, build processes. All on the job.
My career isn't typical. As Paul Pressler used to say at the Gap, "A great career looks more like a web than a ladder." You have to teach yourself whatever you can, when you can. Be open to learning from managers, mentors, co-workers and even vendors. Take new challenges on. Embark on a new career trajectory even though you may only have a vague idea of where it's going or what you're doing. You'll learn more. Learning is one of the great joys in life. It should never end.