The Moment Brands Dream Of

A few weeks ago, I attended the Virtual Reality Summit in NYC. I was struck, not with how advanced the technology is - but rather with how no one really knows what to do with it.

A few weeks ago, I attended the Virtual Reality Summit in NYC. I was struck, not with how advanced the technology is - but rather with how no one really knows what to do with it.

There is a saying in Silicon Valley, “It’s a technology looking for a problem.” They don’t really know how to use it, or what to use it for. They just know that when someone puts on a VR headset, they don’t want to take it off. And when they do take it off, they all say the same thing, “Wow.” 

I’m reminded of a day eons ago when I took a box-shaped Apple mouse in my hand and clicked around in Mac Paint for the first time. At that moment, I knew I was witnessing a watershed moment in art, design and communication. I knew everything was about to change. This is where we are with VR. It will be huge. For entertainment, education, medicine, design, science, communication, all of it.

This is the kind of moment brands dream of. The opportunity exists for brands to design immersive sensory worlds and architect experiences of unimaginable scope. But amazingly, brands are sitting on the sidelines. They need to get in there and start imagining, experimenting, and pushing pixels around. Because everything is about to change.

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The Un-Sexy Solution

Sometimes the best solution isn't the sexiest. Sometimes sexy can distract you from actually getting the job done. 

If you ever want evidence why our species has survived so long, Google Images for the phrase "There, I fixed it." You'll find thousands of pictures of hilarious solutions to some of life's challenges. And a lot of duct tape.

Those pictures always reminds me of my days at Gap. I was amazed when I realized that the $16B goliath ran entirely on Excel spreadsheets being emailed around the globe. Unsexy, but it got the job done.

The tech explosion has introduced myriad apps, sites and hardware that are really sexy - with more features than you could explore in a lifetime. You can get lost in the sea of functionality, interfaces and connectedness. Last week I saw a cutting board that has wifi. Really.

But, sometimes the best solution isn't the sexiest. Sometimes sexy can distract you from actually getting the job done. Sometimes a scuffed shoe doesn't need a rechargeable handheld oscillating brush with a touchscreen. Sometimes it just needs some spit and a rub on the back of your pant leg.

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Curiosity Not Passion

Curiosity invites exploration and experimentation. Following fascinations can lead you into new worlds.

I was sitting in a lime green room with a drop ceiling. My guidance counselor said, “You should follow your passion”. I thought, OK, great! The only problem was I didn’t have one. 

Passion is a word that carries the weight of certainty. Passion burns with a lot of heat. But passion can also run out of fuel before the destination is reached. 

If she had asked me instead, “What are you curious about”? That was a question I knew the answer to. I had a bunch of answers to that one. 

Curiosity is evergreen and self-perpetuating. Curiosity invites exploration and experimentation. Following fascinations can lead you into new worlds. One interest fuels another and they expand into the realm of possibility.

Even now, we are prodded from every angle to follow our passion. The media says it. The business book authors say it. They say it on Shark Tank. I am certain that there are thousands of brilliant businesses, products and careers that were never launched because someone hit the “passion” wall. 

I'll bet curiosity has launched thousands more.

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Innovation, Creativity, Creative Leadership, Design Philip VanDusen Innovation, Creativity, Creative Leadership, Design Philip VanDusen

Idea Muscles

Get that idea muscle to the gym. Lift some. Inspiration isn’t magic, you have to put in the work.

It’s been a while since I worked out. Things are starting to get a little soft. I know when it's time to get back at it because it gets progressively harder to entertain the thought of actually doing anything physical. A body in motion…

I found that coming up with creative ideas works the same way. The more I don’t do it, the harder it becomes. Creative thinking is like a muscle. Just like lifting weights, there are exercises I do that make it stronger. When I don’t do them, my creativity sits on the couch and orders in pizza.

Inspiration doesn’t pop in your head like a lightbulb. You have to go out and hunt it down. I feed myself with graphic design on Pinterest, branding trend on Medium, hit my retail go-tos in Manhattan. Whenever I get a thought, any thought, I click to my Google Sheets tab and write that sucker down. I brain dump. I have to get 5 ideas down before I can take a breather. 

If you’re stuck, if you are feeling a little vacant, get that idea muscle to the gym. Lift some. Inspiration isn’t magic, you have to put in the work.

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The Road To Innovation Is Short

The pace of business today is brutally fast. To compete, it is critical that companies embrace innovation as a core competency.

Faster Pussycat

The pace of business today is brutally fast. To compete, it is critical that companies embrace innovation as a core competency. They must engage in it constantly - iterative design, research and development flowing through a never-ending pipeline.

12 Degrees of Separation

In the pre-Industrial Age, the distance between the maker and the product was very short - maybe literally an arms length away. The maker also had a direct line to the person who was going to use it. In fact, they probably lived in the same town. 

But since then, with larger companies, the concept and the final product can be more than a dozen functional divisions removed from each other, all in the same company. Strategy, finance, consumer insights, trend, product development, merchandising, marketing, sourcing, manufacturing, distribution, retail, the list goes on. 

Game of Telephone

For companies, innovation and product development can be like the game of telephone. There are so many people and phases in the process that the original idea gets lost in the chain of communication by the final stage.

Small = Agile

So, how do large companies win in innovation? By mimicking what small companies do. Small equals agile. Smaller companies have shorter chains of command, short decision making matrices. They have shorter timelines. They have limited resources, so they are highly motivated to be efficient. Stakeholders have greater autonomy, so if they want to do something, they just can go ahead and do it. They don’t have to get 15 stakeholders, 5 divisions, and 3 VPs to agree first.

Distance is Death

The problem is distance. Distance leads to crumby innovation. This pertains to physical distance as well as lengths of time. They both lead to the dumbing down of ideas by degrees.

The traditional innovation approach is to gestate an idea in an R&D group, then hand it off to a Product Development team, who in turns hands off to Sourcing and then a Manufacturing group, etc.

As an innovative concept creeps down the road from one functional department to the next, little by little, the purity of an idea is chipped away. Sacrifices are made for materials, cost, factory efficiency, shipping, retail realities. At times the “innovation” that reaches market has little resemblance to the original concept - if it makes it there at all.

To preserve an innovative concept, the distance between the idea and the final manifestation of it has to be as short as possible.

New innovation approaches call for cross-functional teams to be present throughout the entire process. Multiple stages of review and approval can be condensed and happen simultaneously. This constant representation of disciplines in the pipeline insures that the concept remains pristine and that any divergence is immediately apparent to all stakeholders. This increased transparency has been proven to drastically reduce innovation mortality rates.

Idea Sex

Cross-functional teams can also be great for innovation concept generation. An example of this happened at 3M. Cross-functional teams were reorganized to share physical offices and departments. One day, the adhesive product development team, let’s call them “the glue guys”, was looking to develop a stronger glue. In the formulation process they mistakenly developed a glue that was weaker than the original and could be removed very easily.

It just so happened that the glue guys where working in the same room as the “notepad guys”. The notepad guys were looking for new ways to pin up notes on a board. And the glue guys had this new glue that was removeable. But it was just sticky enough to put a note up on the wall. It was because these two groups were shacked up with each other that the Post-it Note was born.

Fittingly, the Post-It Note has since become the go-to tool for innovation brainstorming sessions around the globe.

Start With Why, Not How

Historically, innovation started with what the factory can do. Some new technological invention would happen in machining. Then you would figure out what products you could make with it. It would start with: “we can make this” – “now, what can we do with it”. Pringles came from tennis ball cylinder packaging in just this way.

New theories and processes for innovation are more “needs driven”. They start with a problem that needs a solution and then precipitate the development of machining or technology to bring it into existence. You start with the problem and end with how-to-make it.

Gantt vs. Slinky

There are different ways to get to a given result. Some are linear, some not. Let’s say you are mapping out an innovation project. Start by imagining the project as a Gantt chart. Imagine a linear progression of a project from start to finish encompassing all the sequential stages. The steps are laid out in overlapping progress bars in two-dimensional space.

Now visualize the innovation project as a Slinky. Imagine a project’s progression seen on its side as a curly-que, more circular in structure, continuously overlapping itself. Does it veer up or down? In three-dimensional space, the “end” result may not be in the linear direction out to the right it - might in fact be above or below. Or even behind.

Insight + Context = Innovation

The principles of Design Thinking are also being brought to bear on innovation. Design Thinking employs empathy for the context of the problem. It leverages creativity in the development of insights and concepts, analyzing various solutions and then applies them to the problem.

By using observational techniques, Design Thinking can uncover problems and issues as well as opportunities that are not immediately apparent. This kind of approach to innovation encourages us to believe in possibility and to think in the abstract. It succeeds with a less linear and more iterative approach.

The New Thing

The market is constantly being saturated with re-makes, re-hashes and sequels to established products and services. In order to break through the noise, truly innovative solutions are necessary. Adopting a new approach to how you shepherd your ideas through the product development pipeline will help retain the integrity of your concepts. It will insure that you hit the market with true disruptive force.

Remember, we put a man on the moon before we put wheels on luggage. Innovation is not always linear. But the road to it is short.

 

Image credit: Christian Heilmann @ flickr.com

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Design, Publicity, Packaging, Interview, Trend, Innovation Philip VanDusen Design, Publicity, Packaging, Interview, Trend, Innovation Philip VanDusen

Sensory Packaging: Beyond the Box

I was interviewed by Packaging World Magazine about "sensory packaging" last year. I think that the topic is more important that ever. Everywhere you turn brands are engaging a broader range of senses to elevate the customer experience, improve engagement, driving trial and purchase. 

I had a conversation with Microsoft a few months ago about how they might be able to "consider" with much more intent and attention the experience people have when they open one of their products. They have come a long way from the days of "What if Microsoft designed the iPod packaging"  but they still have a way to go. Their Surface box is really quite sexy with a really nice use of clean lacquer on black matte.

I discussed Apple with them, of course, how could you not? That's who they are watching and chasing of course. Who isn't? Apart from the admirable visual cleanliness of the pack design, the tactile experience, the tightness of the box seams, the nesting of the product, the feeling in your fingers when the box top pulls off is all completely "considered". Even the smell of the interior. 

Have you ever smelled the interior of a new computer box? You probably wouldn't even mentally register it, but I would bet that you have a olfactory memory of it.  There is even a company that makes a USB device that exudes smells. Imagine if they offered a "new Mac smell". I'd buy one. Just like the car "scent pine trees" that smelled like "new car". 

Olfactory memories are the most indelible that humans have. Every time I smell Chanel #5 I think of my grandmother. Every time. She passed 20 years ago. Every time I smell root beer I think of Deerhorn Camp in Wisconsin (long story…)

Here's my extended interview "The Sentient Side of Packaging" from Packaging World Magazine Anne Marie Mohan was a fantastic interviewer and I thank her for making sense of my ramblings where I discussed everything from scratch and sniff to velvet flocking.

You can download a pdf of the interview here.

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